Torturous Poison... I do like the card art on this card. It's a compounding DOT that adds poison counters at the start of the rogue's turn. After the counter is added, 1 nature damage is applied to the attached character. It's an accumulating DOT that I would include in an equipment rogue deck and I would throw it on a boss with a lot of health. For a boss like XT, who has around 40 health if I recall correctly, this card alone would kill him in nine turns. ONE of these dots will kill an average hero in about 7-8 turns. Compound the issue for them and you will win.
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