January 21, 2009

Reaching the Pinnacle of Deck Building


Reaching the Pinnacle of Deck Building

You have to be feeling good when you know you have a solid deck that gets across its mission. For me, my mage deck is beginning to hit the end of the line in terms of the metagame; after a few cards the deck will be complete. Everyone has seen it; myriam rips a new bum hole roughly 75% of my games with her. The next step to progressing not only as a wow player, but as a strategist and a TCG player is building nasty decks of your own without using the inter-webs for assistance.



I had known about “black ice” fizzlefreeze existing, but I didn’t know what the deck was all about. I always encourage building “that scryer deck” or deck of your choice that you want to build. It doesn’t matter if it sucks- but it does matter that you gain experience deckbuilding.As I compare my black ice to the online winners of world tournaments, I analyze each card that they have included and the core objective is the same: kill the opponent with myriam.



Minor differences make our decks different. One gentleman prefers to use cheaper protectors while I like the psychological effect of playing ol’ stonewall. Just when my opponent thinks he has fried myriam with minimal health left, I love playing a “the more, the scarier”

There are a couple of hints that will tell you If your deck is working: (note for the wise, there IS a deck or two in the metagame that will defeat myriam).



1) Is your deck setting itself up for a strategy? If the deck is working for you and you not for it, you have a winner. If you are struggling to pull out what you want or what you need, it may be time to consider fine tuning your deck, or search for help from experienced players.



2) Is your deck putting out over 90% of the time? If you are putting out what you need, or are at least pulling your main plan, or plan B, you have the draw power you need through quests or abilities. A good rule of thumb is 14-18 quests, even better is balancing some decks for 20 quests, 20 allies and 20 abilities. Never play above 62-65 cards or you will kill yourself on draws.



3) Is the deck, with cooperation from other classes utterly owning raids? If this deck is owning in raids, try it out in PVP and vice versa- a very strong deck will be a problem (for the opponent!) in either format.



4) Brownie Points for this, is the deck feared, infamous, hated, or all? If your deck has a reputation then it will be feared. Take an extra brownie point if you did not copy a deck from offline.

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