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Alright. Talk about big bombs. Ancestral Renewal will cost you 9- and is vulnerable to mages and other ability interrupts. If I were a boss, I'd be inclined to save an interrupt for this. Any opposing cards attached to cards you own go buh-bye, you shuffle your grave into your deck, you draw till you reach max handsize and heal all damage off your hero. Nice. If only it readied all your resources. Still, I wouldn't consider this card unless it was side decked. For PVP maybe- but a good boss will prepare for this card and not be fooled twice.
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