The second problem this deck has is a lack of removal. An arms warrior deck was wailing on this death knight, and a totem shaman locked me out. This deck, in PVP, needs better removal cards. Since I keep this as a dual pvp and raid deck, I won't get too snippy on removal- the goal of this deck is straight DPS and not control. Well, there is some control in the form of mind freeze, but you get my point. If the additional quests don't help (I average 2-3 per opening hand) then I will have to try and factor in some more draw power.
Here is the old deck. I took out 3x Mark of Undeath and put it in the future sideboard. |
thankyou http://www.wowtcgvault.com/ for the graphic.
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