March 14, 2008

Update on Super Smash Bros. Online Issues

A couple of posts ago I made a post regarding information about trying to get online with Super Smash Bros Brawl. I wanted to further extend that information.


It has been confirmed that there are indeed problems on Nintendo's end. If you are getting kicked or are just getting plain error messages, and your internet settings are correct, there is a 98% chance it is Nintendo's fault. So many gamers are trying to get into the online service that the "extras" are booted out of a session and you need to re-connect to your Wifi service (through brawl). Again, it is the equivalent of fitting my entire college campus (3,000+ people) into an inflatable kiddie pool: it's just not going to happen.

I have had my share of luck though- and the only way to brawl online (other than the friend code thing) is to keep trying. I have tried around 75 times and got in around 33% of the time. Here are some more statistics I have gathered from watching the spectator mode and playing in brawls online:


How many games had some medium to heavy lag? 4.
How many games had unbearable lag that shut you out? 3.
How many total games had some degree of lag? 7.
How many total online games have you played to date? 25.
How many different groups did you play with? 15.
How many gamers did you watch online and record data for? 181.


Brawl Gamer (Character) Preference (WARNING! Character Revealing SPOILERS!) Highlight the text to see the data:


Ike
14
Snake
14
Link
14
Pikachu
11
Lucas
11
Meta Knight
11
Kirby
10
Ness
9
Samus
7
Luigi
7
Pit
7
Lucario
6
Dedede
6
Sonic
6
Marth
5
Mario
5
Peach
4
Zelda
4
Falco
4
Fox
3
PK Trainer
3
Yoshi
3
Bowser
3
Wario
3
C. Falcon
3
Olimar
2
Ice Climbers
2
Mario
2
Diddy Kong
1
Gannondorf
1
Donkey Kong
0
Toon Link
0

To accuratly represent how many games of lag I had, it is important to note that most Brawls will occur with different groups: people dropping out and coming in have a significant impact on the data, and although I can go with how many games I played, it is more accurate to use the different groups I played in to get a more accurate number through a formula.


7/15= (.466)(100)= expect 46.6% of online brawls to have lag at registration time.
7/25= (.280)(100)= expect 28.0% of online brawls to have lag, including a continuation of games with a "non-laggy" group.


I thought this data would be handy for those looking into the problem and for potential European players. Quote from the Canadian Press:

"And so far, a lot of players, this one included, can't get the multiplayer portion of Super Smash Bros. Brawl to work at all. We're in the early going — four days of playing as of this writing — but not one of my roughly 50 attempts to get into an online session has been successful. I can watch replays of other people playing using the game's "spectator" feature, but that is neither super nor smashing."

http://www.theglobeandmail.com/servlet/story/RTGAM.20080313.wgtgaming0313/BNStory/Technology/columnists

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