I don't think I've ever seen a cost 3 with a [5/2]. The question is surviveability. This card could really benefit from a druid, paladin or priest pump. If you can have it survive a turn, which the chances of that happening in a raid are predispositioned to be "yes", he can start whipping out some damage. I'd rather see it in play first before including it, but if you or a friendly player pump allies- put him in.