Oh. a cost 1 [3/3]. What's the catch? You have to remove two cards in a graveyard from the game in order to attack. Late game this can come in handy, but for a 1 drop early on I'd forget it. This would be handy against rogues, mages and warlocks who burn through their decks with draw power like no tomorrow. I'd consider this card in a few decks, definitely. If anything, maybe side deck it.