July 6, 2013

WOW TCG Loot



Raiding can be a lot of fun in the world of warcraft trading card game. If you want to review the condensed rules for raiding, head here. Back when I was in college, after the raid we would roll for loot, assuming we took more than an hour and change. After all, even if you fail after all that effort, having a loot roll for your efforts is rewarding, is it not?

I instituted a loot roll to keep people interested in the game. I had them hooked raiding anyways, but I wanted to add that little spark of something different. When I plopped 2-3 packs on the table (we only opened one) and said "this is the loot after the raid", I had people with ants in their pants that wanted to crack those packs.


Basic Rules
1) Raiders can opt in (including the boss player) to roll for loot. They can also opt out. The cost of the loot should be split up between however many raiders their are. Round payment due to something that's a manageable number. So if you bought a booster for $3.99, have everyone chip in a dollar. You can order them online for cheaper though if you buy a box. So if you want to distribute 1 pack per raid, and there are four people, and the pack cost $2, everyone chips in 50 cents.


Footnote- Ordering Cards
You can order cards (if you have the funds) from places like CoolstuffInc. I have done business with them in the past and they are trustworthy. Some people might make the mistake that they "have" to buy treasure packs that came out with certain raids. You don't have to- you can use any booster pack as loot from any set. I see they have Betrayal of the Guardian booster boxes available for $59.99 US. You get 36 packs out of that deal. Count on around $5-$10 shipping and the price of the box is $69.99 for 36 packs. That's $1.94 a pack. For the sake of being easy, $2 a pack.

Method 1: Establishing How to Roll
Typically, in the online game each person would roll a die to see who got the highest value. If they got the highest value, they would win the piece of gear. Hence, "rolling" for loot. You can do it that way. In my system, I allow each person to pick a class to have 'dibs" on. If something shows up for that class, or an ally is that class they may need on that card. By needing on a card, their roll is moved up a tier from the "greed" rolls. To recap:

"Need rolls" take priority. A person can only select one class to need on and can only need on one card per pack.

"Greed rolls" are standard rolls that everyone can take.

You may opt not to roll on a card.


Method 2: Distribution
You can also shuffle the booster, remove the crafting card and distribute the cards that way. Say I had five raiders, but only 16 cards. Take the amount of cards and divide by the number of people that would have rolled for it. 16/5 is 3 cards. Any cards left over are rolled on with the rules from Method 1.


Rolling for loot keeps people coming back. I recommend a D20 for the job. Follow one of the two above methods and it will keep people coming back for more raiding. If a player is new and they just got a starter deck, have them buy a 400-600 card count pizza box (they are white) to keep their loot spoils in. Soon their collection will begin to grow! this is a great way for people to modify their decks without breaking the bank and buying boxes upon boxes of cards. I know I can't afford that. I've got other things I want to buy, like model kits, games, food, car insurance... etc.


Have fun!

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