Many gamers lately are clammoring that the Wii Fit is the beginning to a casual gaming takeover on Nintendo's scene, and that Nintendo in particular is ignoring their fanbase. I could not disagree more. I think gamers are overreacting to the attention that their "favorite" games are receiving. Logically, Miyamoto would want to reveal Wii Fit at E3 and cover it further because the game is to cover a wider audience and thus possibly bring in much more revenue. I also agree with Miyamoto's statement that casual gaming is bringing those who don't like video games into the realm of games, and in the long run this means more players and more players who become challenging.
I also disagree with the rumor going around that video games are doing bad lately. Globally, video games are doing very good- especially in the United States where the average gamer's age is increasing slightly- the last I checked the average age for a gamer in the United States is 27. There has been a problem in Japan though ever since the Gamecube launched- and I am not sure what external factor is affecting the poor sales of gaming consoles in Japan. There are gamers in Japan no doubt, but sales have been slipping lately and I am not sure why. If anyone has any proper insight into this, I would love to know why game and console sales have declined in Japan, but are thriving everywhere else.
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